/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */
package cis36_gardengame;

/**
 *
 * @author Jonah
 */
public class BoardState {

    @Override
    public String toString() {
        return "BoardState{" + "pixels=" + pixels + ", columns=" + columns + ", rows=" + rows + ", rocks=" + rocks + ", flowers=" + flowers + ", bugs=" + bugs + ", critters=" + critters + '}';
    }
    
    public BoardState(int px, int col, int row, int rock, int flow, int bug, int crit) {
        pixels      = px;
        columns     = col;
        rows        = row;
        rocks       = rock;
        flowers     = flow;
        bugs        = bug;
        critters    = crit;
    }
    private int pixels, columns, rows, rocks, flowers, bugs, critters;

    // <editor-fold defaultstate="collapsed" desc="get/set methods">
    public int getBugs() {
        return bugs;
    }

    public void setBugs(int bugs) {
        this.bugs = bugs;
    }

    public int getColumns() {
        return columns;
    }

    public void setColumns(int columns) {
        this.columns = columns;
    }

    public int getCritters() {
        return critters;
    }

    public void setCritters(int critters) {
        this.critters = critters;
    }

    public int getFlowers() {
        return flowers;
    }

    public void setFlowers(int flowers) {
        this.flowers = flowers;
    }

    public int getPixels() {
        return pixels;
    }

    public void setPixels(int pixels) {
        this.pixels = pixels;
    }

    public int getRocks() {
        return rocks;
    }

    public void setRocks(int rocks) {
        this.rocks = rocks;
    }

    public int getRows() {
        return rows;
    }

    public void setRows(int rows) {
        this.rows = rows;
    }
    // </editor-fold> 

}
